—The manifestation and details of garments are mainly represented by wrinkles. Through physical simulation of garment model, generated folding and wrinkles can be seen, The more mass points of garment mesh model are, the more realistic the effect are, but the longer the time will spend. On the contrary, the less mass points of garment mesh model are, the faster the calculation is, but the rougher the effect is. In order to give a balance to both simulation time and effect, this paper will show a enhanced wrinkle algorithm to conduct local-regional mesh refinement and simulation again providing a more detailed and realistic result for the simulation result of rough mesh.
—Cloth simulation, garment, mass-spring, wrinkle.
The authors are with the State Key Lab of Virtual Reality Technology and Systems, Bei Hang University, China (e-mail: email@example.com, Hebing@buaa.edu.cn).
Cite: Yuanwei Chen, Bing He, and Xuefu Yu, "Research on Garment Wrinkle Synthetic Method Based on Mass-Spring Model," International Journal of Materials, Mechanics and Manufacturing vol. 3, no. 4, pp. 270-274, 2015.